Available Platforms: Playstation 4
Publisher: Sony Interactive Entertainment
What I Played: Co-op trip through the campaign, few hours on harder difficulties
The pattern of Housemarqe releases demanded that the game they made after Resogun had to be a twin stick shooter. Dead Nation was all about zombies so naturally the next game would have you shooting aliens. That’s the elevator and title pitch for Alienation: Dead Nation with aliens. If you’ve played five minutes of Dead Nation you could look at a quick gameplay snippet and instantly recognize the similarities. That can be a good thing because “if it ain’t broke, don’t fix it”, but it’s also a breeding ground for repetition and fatigue in a genre that already dances that line with every new title.
no lore investment, repetitive, lack of environments
Dead Nation similarities
gameplay, most weapons
Alienation, while fun, is a bit too much like it’s predecessor. Both games take place on an abandoned Earth, have almost the same arsenal, and have essentially the same enemy units. If they were going to have all the same enemies in alien form you could have at least been visiting other planets. Tired setting aside, the game also gets kind of stale after you finish the final level. Even though the game does offer replay on a harder difficulty and for better loot, the grind doesn’t feel like it’s worth it. Alienation isn’t necessarily a miss, but it’s not exactly the home run that I’ve come to expect from Housemarque either.