Doom Review

Available Platforms: Playstation 4 (reviewed), Xbox One, PC
Developer: id Software
Publisher: Bethesda Softworks
What I Played: Completed to Platinum, a couple of hours of multiplayer

The old school shooter genre has been having a revival in recent years. Wolfenstein and Shadow Warrior are back now and various others inspired by the twitchy arena action of games like Unreal and Quake have seen release in some form or another. But none of them carry the name “Doom”. Such a simple title immediately brings to mind vivid images of mowing down demons with hard rock blasting in the background. The newest title promises a true return to the old school genre where the story is made up and the points don’t matter. The question is: Does that formula really work anymore?



old school approach, multiplayer

gameplay, visuals


Doom is a very good game but I’m not a big fan of the bare bones approach. After a certain amount of mostly empty rooms with demons teleporting in, it just gets kind of boring. Fortunately the gameplay is excellent and should please anyone who doesn’t care about that. The shooting has a lot of weight behind it and the gore factor is sky high. Every aspect of the gameplay has some form of upgrade as well so you should be plenty involved for the whole game. I should mention something about SnapMap and the multiplayer but I feel like the game would have been better off without them.

Erik Briones

The self proclaimed “Mad Trophy Titan”, Erik started Tojo Punch with absolutely no idea what to do with a website or an Author’s Bio area; a trend that continues to this day. He has a fanatical devotion to the Beat ‘Em Up genre, an unrequited love for the Yakuza series, and a deep-seated hatred for “Stop! Or My Mom Will Shoot”.