Available Platforms: Playstation 4
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
What I Played: Completed to Platinum, 10-15 hours of multiplayer
Uncharted 4 is a tale of two games. One was another Amy Hennig lead action-adventure romp that seemed to promise a vengeful brother and had the expectations of previous games behind it. The other was a game lead by Neil Druckmann and Bruce Straley and had people worried that they were going to take the series finale in a direction like The Last of Us rather than sticking to what makes Uncharted what it is. The closer to launch we got, the more I realized the latter was probably what the end result would be. That’s alright though because the leads have plenty of experience working on the series. I mean, how can you screw up something as simple as Uncharted?
no Doughnut Drake, lack of action set pieces
story, Last of Us features
gameplay (mostly), performances, visuals, multiplayer
Much like other big titles that I was highly anticipating in recent times, Uncharted 4 manages to find major ways to disappoint. The story is fine, the characters are great, the multiplayer is very fun, and the game looks amazing but the gameplay is a step backwards and there isn’t enough action. There isn’t even a unique action set piece to be found. The convoy scene that they showed in it’s entirety on multiple occasions has been done in the two previous games. Where is the train scene? Or the chateau? Or the plane crash? When you finish the game, you struggle as you try to recall one single notable thing that isn’t a cutscene or story beat and then you realize that the game really wasn’t worth the wait. And by you I mean me. It’s a shame that this is the note that the series has to ride out on. At least it has multiplayer.